1. Some bifrost fun. Poor quality renders, but hey! You get the point


  2. Site coming soon

    ~ Stay Wavy ~

  3. This ruled so hard. Best game I have played in a while. I just want more


  4. Follow me on twitter and instagram!!

    And Instagram @wavydays

  5. Doing some motion capture work.

    Got in the suit and acted last week, now processing all the data in Blade, then moving to motion builder to finish up.

  6. Cawfee, cawfee, more cawfee.

    It all ends here. Our main character is placed in a field where the story may come to a close.

    This project has been so time consuming and I underestimated it. But it’s coming along. ~~

  7. Some more police characters for the upcoming short. Chief on top, Mahoney on bottom. Just quick renders, more detailed images will come shortly. 

    ~Stay Wavy

  8. It’s always a great feeling when you skin a character and his vertices don’t go all over the place. Joints, smooth bind, a little paint weights and component editing.

    Granola Detective.

    More coming soon.

  9. Main character is coming along.

    He will be a granola cop. Need to polish everything, fix some faces, then bring it into mud box to make it look all fancy. I have never done it before so here goes nothing.

  10. Small town.

    A quick render with physical sun and sky, no textures, of a main street created for the intro of a short animation I am working on.

  11. Sometimes rigging a character just makes you want to make this face.

  12. Me and mah babe at the ranger game Sunday. They demolished the Flyers, we demolished an order of waffle fries. 💙🗽🇺🇸

  13. My favorite Invicta watch.

    Taken with Canon 60d. 

  14. Made a microchip in maya for inside the phone of the previous post. A lot of mental ray reflection and refractions, as well as mia_material_x’s and messing around with the settings. 

  15. It’s all about the lighting. Mental Ray mental ray mental ray.

    A little setup of a room for the opening of a short animation using Autodesk Maya.

    I should add a little displacement map to the wood texture but maybe later.