Art, Photography, Autodesk, Computer Graphics, 3D art, Film, Comics, Sports, Beefy, Nerd
Doing some motion capture work.
Got in the suit and acted last week, now processing all the data in Blade, then moving to motion builder to finish up.
Cawfee, cawfee, more cawfee.
It all ends here. Our main character is placed in a field where the story may come to a close.
This project has been so time consuming and I underestimated it. But it’s coming along. ~~
Some more police characters for the upcoming short. Chief on top, Mahoney on bottom. Just quick renders, more detailed images will come shortly.
It’s always a great feeling when you skin a character and his vertices don’t go all over the place. Joints, smooth bind, a little paint weights and component editing.
More coming soon.
Main character is coming along.
He will be a granola cop. Need to polish everything, fix some faces, then bring it into mud box to make it look all fancy. I have never done it before so here goes nothing.
A quick render with physical sun and sky, no textures, of a main street created for the intro of a short animation I am working on.
Sometimes rigging a character just makes you want to make this face.
Me and mah babe at the ranger game Sunday. They demolished the Flyers, we demolished an order of waffle fries. 💙🗽🇺🇸
My favorite Invicta watch.
Taken with Canon 60d.
Made a microchip in maya for inside the phone of the previous post. A lot of mental ray reflection and refractions, as well as mia_material_x’s and messing around with the settings.
It’s all about the lighting. Mental Ray mental ray mental ray.
A little setup of a room for the opening of a short animation using Autodesk Maya.
I should add a little displacement map to the wood texture but maybe later.
Close up on the city scape. The settings in for rendering could be better but I lowered them just for the sake of putting a photo up.
Some pastel work for a project. Bought these cheap at Michael’s and they worked great.
Let’s go rangers.
Printed this cover design for a comic on a large scale for class.
Used illustrator for the lines and then colored in photoshop.
A quick Maya mental ray render of a town for an animation.